The Corner Cup™
Students choose a colour and watch six live marbles race through a randomized elimination course. Eliminated groups immediately join surviving zones.
Live whole-class games built for the classroom projector. The class plays. The screen handles the timing, outcomes, scoring and resets. You supervise.
New to a game? Open the Teacher Guide first. Returning teachers can jump straight into play.
Students choose a colour and watch six live marbles race through a randomized elimination course. Eliminated groups immediately join surviving zones.
Enter student names, choose a consequence style, and run silent ball with visible player status and built-in routes back into the game.
Students keep passing while a silent randomized timer runs. When the screen flashes HOT, tap the student holding the classroom-safe object.
Three permanent teams perform their assigned movement, face The Machine, earn Power Cores and play through a fully automated championship.
Students move to a colour zone, lock in their choice and watch six unpredictable vault outcomes reveal automatically across three complete runs.
Two students face a generated math challenge. First correct answer stays, the other rotates, and the screen handles questions, reveals and timing.
The PDF guides are deliberately short. They explain the room setup, student directions and the exact moment—if any—when the teacher needs to tap the screen.